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<?xml-stylesheet type="text/xsl" href="http://brazil.mcneel.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Support</title><link>http://brazil.mcneel.com/forums/5.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007 SP2 (Build: 20611.960)</generator><item><title>is Reflection Pass hooked up yet?</title><link>http://brazil.mcneel.com/forums/thread/1181.aspx</link><pubDate>Fri, 26 Sep 2008 14:26:40 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:1181</guid><dc:creator>jbshorty</dc:creator><slash:comments>3</slash:comments><comments>http://brazil.mcneel.com/forums/thread/1181.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=1181</wfw:commentRss><description>&lt;p&gt;It seems when i try to use Render Pass for &amp;quot;reflection only&amp;quot;,&amp;nbsp;I only get an&amp;nbsp;image&amp;nbsp;of the&amp;nbsp;background environment and my objects are not rendered at all. Is this function hooked up yet?&amp;nbsp;&amp;nbsp; jonah&lt;/p&gt;</description></item><item><title>Glossy control reflection</title><link>http://brazil.mcneel.com/forums/thread/3359.aspx</link><pubDate>Fri, 05 Feb 2010 21:32:32 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3359</guid><dc:creator>Christian</dc:creator><slash:comments>4</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3359.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3359</wfw:commentRss><description>&lt;p&gt;Hi guys, I&amp;#39;m studing to produce stretched reflections like on image here&amp;nbsp; underneath!! &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;a href="http://img15.imageshack.us/i/p1bn.jpg/" target="_blank" title="http://img15.imageshack.us/i/p1bn.jpg/"&gt;&lt;img src="http://img15.imageshack.us/img15/5069/p1bn.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;but the result is onlu this!!!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;a href="http://img294.imageshack.us/i/3copiab.jpg/" target="_blank" title="http://img294.imageshack.us/i/3copiab.jpg/"&gt;&lt;img src="http://img294.imageshack.us/img294/9075/3copiab.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;how I can do?? &lt;br /&gt;&lt;/p&gt;</description></item><item><title>Strange Distortion with bump noise!!!</title><link>http://brazil.mcneel.com/forums/thread/3355.aspx</link><pubDate>Thu, 04 Feb 2010 18:51:05 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3355</guid><dc:creator>Christian</dc:creator><slash:comments>2</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3355.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3355</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;On the reflection plane, when I active the bump with noise texture, brazil produce strange distortion.... WHY???&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://img684.imageshack.us/i/3copiab.jpg/" target="_blank" title="http://img684.imageshack.us/i/3copiab.jpg/"&gt;&lt;img src="http://img684.imageshack.us/img684/9075/3copiab.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;With Bump noise &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://img710.imageshack.us/i/79140782.jpg/" target="_blank" title="http://img710.imageshack.us/i/79140782.jpg/"&gt;&lt;img src="http://img710.imageshack.us/img710/2982/79140782.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;/p&gt;</description></item><item><title>Some jewelry renderings</title><link>http://brazil.mcneel.com/forums/thread/3327.aspx</link><pubDate>Mon, 25 Jan 2010 13:54:02 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3327</guid><dc:creator>mousek</dc:creator><slash:comments>2</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3327.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3327</wfw:commentRss><description>&lt;p&gt;Hi i try brazil on jewerly rendering.

Pls comment and critique.&lt;/p&gt;&lt;p&gt;&lt;img src="http://img715.imageshack.us/img715/9687/brazil01.jpg" alt="" width="746" align="" border="" height="525" hspace="" /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;img src="http://img691.imageshack.us/img691/3735/brazil02.jpg" alt="" width="700" align="" border="" height="520" hspace="" /&gt;&lt;/p&gt;</description></item><item><title>Pearl material</title><link>http://brazil.mcneel.com/forums/thread/3337.aspx</link><pubDate>Tue, 02 Feb 2010 00:18:38 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3337</guid><dc:creator>mousek</dc:creator><slash:comments>3</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3337.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3337</wfw:commentRss><description>&lt;p&gt;Hi ..&lt;/p&gt;&lt;p&gt;Will somebody have pearl material ?&lt;/p&gt;&lt;p&gt;For exampe : http://splutterfish.com/sf/WebContent/Materials/Details/138?sort=newest&amp;amp;search=pearl&amp;amp;navTags=&amp;amp;page=1&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thx,&lt;/p&gt;&lt;p&gt;mousek &lt;br /&gt;&lt;/p&gt;</description></item><item><title>tutorial for caustic effects</title><link>http://brazil.mcneel.com/forums/thread/3344.aspx</link><pubDate>Wed, 03 Feb 2010 14:21:22 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3344</guid><dc:creator>Christian</dc:creator><slash:comments>6</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3344.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3344</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;Who knows a tutorial to produce caustic like the image attached???&lt;/p&gt;&lt;p&gt;what parameter we should match for this??&lt;/p&gt;&lt;p&gt;&lt;a href="http://img38.imageshack.us/i/lensd.jpg/" target="_blank" title="http://img38.imageshack.us/i/lensd.jpg/"&gt;&lt;img src="http://img38.imageshack.us/img38/3608/lensd.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://img3.imageshack.us/i/glass40.jpg/" target="_blank" title="http://img3.imageshack.us/i/glass40.jpg/"&gt;&lt;img src="http://img3.imageshack.us/img3/1566/glass40.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>To much dynamic in rendered animations</title><link>http://brazil.mcneel.com/forums/thread/3343.aspx</link><pubDate>Wed, 03 Feb 2010 14:00:35 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3343</guid><dc:creator>trojax</dc:creator><slash:comments>6</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3343.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3343</wfw:commentRss><description>&lt;p&gt;Dear MCNeel Team,&lt;/p&gt;&lt;p&gt;I&amp;#39;ve got some really serious problem, I can&amp;#39;t solve on myself.&lt;/p&gt;&lt;p&gt;At first a short description of my work with Rhino: &lt;br /&gt;&lt;/p&gt;&lt;p&gt;I&amp;#39;m using Brazil/Rhino for Head-Up Display simulations for cars. For this kind of simulation, the camera is looking from the virtual cockpit of the car to the windshield. The Head-Up-Unit is located in the dashboard and consitsts of a small display (which I modelled with the brightness material and a bitmap texture) and a concave mirror that reflects the display on the windshield. the driver sees a reflection of the display on the windshiel and recognizes it as lying about 1.5 meters in front of the car. During the simulation, I&amp;#39;m rendering 2 animations in a 65 mm &amp;quot;Eye-to-eye-distance&amp;quot; for 3D animation with each about 400 frames lying equidistant on a &amp;quot;headcurve&amp;quot; which simulates the head-motion of a driver.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Now my problem is the following:&lt;/p&gt;&lt;p&gt;When the virtual head moves from left to right, the &amp;quot;virtual picture&amp;quot; in front of the car moves very much. Further, there is a big difference between left and right eye.&amp;nbsp;&lt;/p&gt;&lt;p&gt;In the past, such simulations were done with the tool &amp;quot;Zemax&amp;quot;, the results are lying very close to reality, verificated with real test. In teh Brazil renderings, the difference between left and right eye as well als the dynamic in the virtual picture is significatly higher, which means the results are not reliable for me.&amp;nbsp;&lt;/p&gt;&lt;p&gt;I already tryid to use a finer polygon-mesh as well as to rebuild all surfaces of mirrors and the windshield, but got no differences.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Do you have any idea what could cause this and how I could get the problem solved?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you very much for your answer!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Daniel &lt;br /&gt;&lt;/p&gt;</description></item><item><title>Black intersections!</title><link>http://brazil.mcneel.com/forums/thread/3341.aspx</link><pubDate>Tue, 02 Feb 2010 17:37:47 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3341</guid><dc:creator>stuzzzzie</dc:creator><slash:comments>1</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3341.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3341</wfw:commentRss><description>&lt;p&gt;When I render my model with intersections, each intersections is black. I know the problem lies with the secondary ray bias, which I know how to fix in V-ray but I am new to Brazil and cant seem to find it in the render settings. Can anyone guide me to the settings that can make this problem go away.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;Cheers! &lt;br /&gt;&lt;/p&gt;</description></item><item><title>Problem with IOR</title><link>http://brazil.mcneel.com/forums/thread/3334.aspx</link><pubDate>Thu, 28 Jan 2010 10:11:05 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3334</guid><dc:creator>garenc</dc:creator><slash:comments>1</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3334.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3334</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;Hello,&lt;/p&gt;&lt;p&gt;I would like to know how I can manage the IOR refraction control. When I change the indice IOR of glass for a flat piece, nothing moves.&lt;/p&gt;&lt;p&gt;Thanks. &lt;br /&gt;&lt;/p&gt;</description></item><item><title>64 bit rhino 5</title><link>http://brazil.mcneel.com/forums/thread/3328.aspx</link><pubDate>Mon, 25 Jan 2010 18:07:37 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3328</guid><dc:creator>Thomas O Frohling</dc:creator><slash:comments>2</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3328.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3328</wfw:commentRss><description>&lt;p&gt;Have i missed something (quite probable) but is there a patch to enable my brazil to operate with Rhino 5 wip on my 64 bit system?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;tom&lt;/p&gt;</description></item><item><title>Trouble with tile-texture...</title><link>http://brazil.mcneel.com/forums/thread/3320.aspx</link><pubDate>Thu, 21 Jan 2010 12:05:03 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3320</guid><dc:creator>urhovar</dc:creator><slash:comments>2</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3320.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3320</wfw:commentRss><description>&lt;p&gt;&lt;img alt="" align="" border="" width="" height="" hspace="" /&gt; Hello....&lt;/p&gt;&lt;p&gt;&amp;nbsp;When i apply a tile texture to the material I cant get straight and crisp lines... &lt;/p&gt;&lt;p&gt;My settings: Luma server: rate 10&lt;/p&gt;&lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; Rendercache: -samples 64&lt;/p&gt;&lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; -AO sampling 10 &lt;br /&gt;&lt;/p&gt;&lt;p&gt;Any ideas?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;img alt="" /&gt;&lt;/p&gt;&lt;p&gt;Ty urh &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Great archviz video</title><link>http://brazil.mcneel.com/forums/thread/3321.aspx</link><pubDate>Thu, 21 Jan 2010 12:10:16 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3321</guid><dc:creator>visose</dc:creator><slash:comments>0</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3321.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3321</wfw:commentRss><description>&lt;p&gt;In case anyone out there is working on archviz and thinks is doing a good job at it, think again:&lt;br /&gt;&lt;/p&gt;&lt;p&gt;http://www.vimeo.com/7809605&lt;/p&gt;&lt;p&gt;Everything is done by one guy (he lives in the same city as me). &lt;/p&gt;&lt;p&gt;Everything is rendered in Vray but i&amp;#39;m sure it can look as good in Brazil :P&lt;/p&gt;&lt;p&gt;You can&amp;#39;t do this inside Rhino though, if you want those animations (shake cam, wind on plants, particles, etc.) &lt;br /&gt;&lt;/p&gt;</description></item><item><title>Trouble with Trees mapped on opacity</title><link>http://brazil.mcneel.com/forums/thread/3302.aspx</link><pubDate>Sat, 16 Jan 2010 13:16:27 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3302</guid><dc:creator>Christian</dc:creator><slash:comments>9</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3302.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3302</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;Here i link you an image with troubles on the rectangle shape mapped with a &amp;quot;Basic Material&amp;quot; &lt;/p&gt;&lt;p&gt;The basic material have two map: 1) on color slot and 2) on trasparency slot&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;LOOK THE RED ARROWS!!!!!! &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://imagefra.me/view.php?img=/2/1/16/f_1jksvu6okecm_09bc68c.jpg&amp;amp;srv=img37" target="_blank" title="http://imagefra.me/view.php?img=/2/1/16/f_1jksvu6okecm_09bc68c.jpg&amp;amp;srv=img37"&gt;&lt;img src="http://img37.imagefra.me/img/img37/2/1/16/t_1jksvu6okecm_09bc68c.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;a href="http://imagefra.me/view.php?img=/2/1/16/f_1e86kv88rh1m_7052722.jpg&amp;amp;srv=img38" target="_blank" title="http://imagefra.me/view.php?img=/2/1/16/f_1e86kv88rh1m_7052722.jpg&amp;amp;srv=img38"&gt;&lt;img src="http://img38.imagefra.me/img/img38/2/1/16/t_1e86kv88rh1m_7052722.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Brazil in Spanish (manual)</title><link>http://brazil.mcneel.com/forums/thread/3296.aspx</link><pubDate>Thu, 14 Jan 2010 22:27:24 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3296</guid><dc:creator>Juan David Moreno</dc:creator><slash:comments>1</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3296.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3296</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class="ecdProdDesc1"&gt;&lt;p class="MsoNormal" style="margin:0cm 0cm 0pt;text-align:justify;"&gt;&lt;span style="font-family:Verdana;"&gt;Manual de capacitación del Plug-in&amp;nbsp;&lt;b&gt;Brazil 2.0&lt;/b&gt;&amp;nbsp;para&amp;nbsp;&lt;b&gt;Rhino 4.0&lt;/b&gt;&amp;nbsp;es en&amp;nbsp;&lt;b&gt;&lt;span style="font-family:Verdana;"&gt;Español.&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="ecdLabel"&gt;&lt;br /&gt;&lt;/div&gt;

&lt;div&gt;
&lt;p class="MsoNormal" style="margin:0cm 0cm 0pt;text-align:justify;"&gt;&lt;b&gt;&lt;span style="font-family:Verdana;"&gt;Detalles:&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="margin:0cm 0cm 0pt;text-align:justify;"&gt;&lt;span style="font-family:Verdana;"&gt;Este manual de&amp;nbsp;&lt;span style="font-family:Verdana;"&gt;Brazil 2.0&lt;/span&gt;&amp;nbsp;para Rhino es en&amp;nbsp;&lt;span style="font-family:Verdana;"&gt;Español&lt;/span&gt;&amp;nbsp;y lo llevara paso a paso por cada uno de los procesos más importantes del manejo de este renderizador.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="margin:0cm 0cm 0pt;text-align:justify;"&gt;&lt;span style="font-family:Verdana;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="margin:0cm 0cm 0pt;text-align:justify;"&gt;&lt;span style="font-family:Verdana;"&gt;Brazil
es un renderizador disponible para Rhinoceros®, permite&amp;nbsp;visualizar
modelos en un amplio rango de estilos que comprenden
desde&amp;nbsp;foto-realismo de alta calidad hasta imágenes tipo sketch o
cartoon,&amp;nbsp;inclusive pueden mezclarse dentro de un mismo render.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="margin:0cm 0cm 0pt;text-align:justify;"&gt;&lt;span style="font-family:Verdana;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="margin:0cm 0cm 0pt;text-align:justify;"&gt;&lt;span style="font-family:Verdana;"&gt;Su
aplicación en&amp;nbsp;procesos de diseño abarca calzado, joyería, arquitectura
tanto en&amp;nbsp;interiores como exteriores, producto, espacios comerciales,
diseño&amp;nbsp;naval, entre muchas otras.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="margin:0cm 0cm 0pt;text-align:justify;"&gt;&lt;span style="font-family:Verdana;"&gt;&lt;br /&gt;
Esto lo hace un software que puede&amp;nbsp;vincularse a cualquier proyecto de
estas características con el fin de&amp;nbsp;tener un acercamiento previo al
objeto o espacio, para tener un&amp;nbsp;entendimiento profundo de éste con un
alto nivel de realismo antes de&amp;nbsp;ejecutar un prototipo logrando prevenir
errores en el diseño ahorrando&amp;nbsp;tiempo, materiales y por supuesto dinero.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="margin:0cm 0cm 0pt;text-align:justify;"&gt;&lt;span style="font-family:Verdana;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="margin:0cm 0cm 0pt;text-align:justify;"&gt;&lt;b&gt;&lt;span style="font-family:Verdana;"&gt;Capítulos:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family:Verdana;"&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family:Verdana;"&gt;1) Introducción&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="margin:0cm 0cm 0pt;"&gt;&lt;span style="font-family:Verdana;"&gt;2) Materiales&lt;br /&gt;
&lt;span style="font-family:Verdana;"&gt;3) Decals&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family:Verdana;"&gt;4)&amp;nbsp;Iluminación&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family:Verdana;"&gt;5) Ambiente&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family:Verdana;"&gt;6) Brazil Renderer Settings&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family:Verdana;"&gt;7) Ejemplos&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight:normal;font-family:Verdana;"&gt;(&lt;/span&gt;&lt;span style="font-family:Verdana;"&gt;Producto, Interiores, Luz del Sol, Ambientación, Exteriores, Joyería, Materiales que emiten luz, Perfumes)&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;span style="font-family:Verdana;"&gt;Los modelos .3dm del manual
están disponibles para ser descargados después de que usted descargue
el PDF del manual de Brazil. Se le&amp;nbsp;mandará&amp;nbsp;un link a su e-mail con el
lugar de descarga de los modelos de Rhino.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-family:Verdana;"&gt;NOTA&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family:Verdana;"&gt;: Este manual fue creado por Juan David Moreno,&amp;nbsp;&lt;a href="mailto:juan@mcneel.com"&gt;juan@mcneel.com&lt;/a&gt;&amp;nbsp;Juan es un instructor certificado por McNeel y trabaja para McNeel Miami.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mcneelmiami.com/inc/sdetail/764" target="_blank"&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;Detalles...&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/a&gt;&lt;/div&gt;</description></item><item><title>Problems Applying Materials (to a model from Solidworks)</title><link>http://brazil.mcneel.com/forums/thread/3297.aspx</link><pubDate>Fri, 15 Jan 2010 14:53:16 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3297</guid><dc:creator>Visario</dc:creator><slash:comments>3</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3297.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3297</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;Hi everyone,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I recently downloaded the Brazil trial for Rhino and it seems like a great tool. When applying materials and things to models I&amp;#39;ve made in Rhino everything works fine, but when I import a SolidWorks model into Rhino the Brazil materials don&amp;#39;t seem to apply to the bodies. It&amp;#39;ll all just stay as the defaut grey. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Is there a known issue with SolidWorks models being rendered in Brazil through Rhino, or should this be working properly?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Some extra things to note:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;I&amp;#39;m using Windows XP-64bit, Rhino 4.0 (SR6) and SolidWorks 2008.&lt;/li&gt;&lt;li&gt;I&amp;#39;ve tried importing the model from SolidWorks as: .sldasm, .sldprt and IGES. &lt;/li&gt;&lt;li&gt;I&amp;#39;ve tried having materials applied to the parts in SolidWorks before importing them into Rhino.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Any help on this would be great. Thank you. &lt;br /&gt;&lt;/p&gt;</description></item><item><title>Setting the Viewangle and the resolution</title><link>http://brazil.mcneel.com/forums/thread/2973.aspx</link><pubDate>Wed, 18 Nov 2009 15:35:08 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:2973</guid><dc:creator>trojax</dc:creator><slash:comments>5</slash:comments><comments>http://brazil.mcneel.com/forums/thread/2973.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=2973</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;Hi,&lt;/p&gt;&lt;p&gt;I need to set my camera viewangle to 7.3° horizontal and 5.5° vertical. Furthermore, I need to set the output Resolution to 1200 Pixels horizontal and a vertical value corresponding to my view angles.&lt;/p&gt;&lt;p&gt;Can you please help me by telling me how I can do this because I&amp;#39;m not to familiar with camera techniques.&lt;/p&gt;&lt;p&gt;Is there any possibility to do this also with RhinoScript?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you very much!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Daniel Jung &lt;br /&gt;&lt;/p&gt;</description></item><item><title>More gamma issues</title><link>http://brazil.mcneel.com/forums/thread/3285.aspx</link><pubDate>Tue, 12 Jan 2010 20:56:51 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3285</guid><dc:creator>visose</dc:creator><slash:comments>2</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3285.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3285</wfw:commentRss><description>&lt;p&gt;I think something has changed since the last time i tried to use textures with rhino and brazil.&lt;/p&gt;&lt;p&gt;This image is rendered using the default rhino render with the gamma output set to 1 and the gamma of the texture in the adjustment panel set to 1: &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src="http://img687.imageshack.us/img687/6139/rhino1b.jpg" alt="" width="" align="" border="" height="" hspace="" /&gt;&lt;/p&gt;&lt;p&gt;This image has the gamma output set to 2.2 and the gamma texture set to 0.45 (1/2.2). Everything seems fine: &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src="http://img137.imageshack.us/img137/8751/rhino2.jpg" alt="" width="320" align="" border="" height="240" hspace="" /&gt; &lt;/p&gt;&lt;p&gt;Now in Brazil:&lt;/p&gt;&lt;p&gt;This image has the gamma output set to 1 and texture gamma set to 1:&lt;/p&gt;&lt;p&gt;&lt;img src="http://img137.imageshack.us/img137/4215/brazil1.jpg" alt="" width="320" align="" border="" height="240" hspace="" /&gt; &lt;/p&gt;&lt;p&gt;This image has the gamma output set to 2.2 and texture gamma set to 0.45: &lt;/p&gt;&lt;p&gt;&lt;img src="http://img682.imageshack.us/img682/9144/brazil2.jpg" alt="" width="320" align="" border="" height="240" hspace="" /&gt; &lt;/p&gt;&lt;p&gt;Pick the odd one out. I don&amp;#39;t think that&amp;#39;s the way it should behave. If i inverse the gamma of the image manually in photoshop first it renders correctly. &lt;/p&gt;</description></item><item><title>More about tone mapping</title><link>http://brazil.mcneel.com/forums/thread/3286.aspx</link><pubDate>Tue, 12 Jan 2010 21:12:50 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3286</guid><dc:creator>visose</dc:creator><slash:comments>2</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3286.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3286</wfw:commentRss><description>&lt;p&gt;Maybe i don&amp;#39;t understand this correctly, but why is there tone mapping set as default for HDR images? I would think that the correct way to render would be to have linear tone mapping in the HDRI environment and then use tone mapping in the final image after everything has been calculated. Since i only see logarithmic and Reinhard, how could those settings be altered to get&amp;nbsp; linear tone mapping? As i mentioned in another post, it would be nice if the HDRI tone mapping was available for the final rendering. I think it would be relatively easy to add since the code is already there (or not, i really have no idea). &lt;/p&gt;</description></item><item><title>wish : post effect vignetting and camera simulation</title><link>http://brazil.mcneel.com/forums/thread/3284.aspx</link><pubDate>Tue, 12 Jan 2010 18:13:55 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3284</guid><dc:creator>jbshorty</dc:creator><slash:comments>2</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3284.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3284</wfw:commentRss><description>&lt;p&gt;Hi Andy. a wish to have a post-process effect for vignetting (radial darkening around the image)... thanks.. &lt;/p&gt;&lt;p&gt;Also - would be nice to have simulated camera model and film stock for tone mapping. I&amp;#39;ve been doing this in post and there is of course a bit of quality loss. But direct from Brazil should be much better if we could do it... &lt;br /&gt;&lt;/p&gt;&lt;p&gt;jonah&lt;/p&gt;</description></item><item><title>RPC support (beta)</title><link>http://brazil.mcneel.com/forums/thread/3226.aspx</link><pubDate>Mon, 04 Jan 2010 12:31:09 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3226</guid><dc:creator>andylebihan</dc:creator><slash:comments>8</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3226.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3226</wfw:commentRss><description>Hi all&lt;br /&gt;&lt;br /&gt;Attached is a plug-in to allow V5 (32-bit only at the moment) to use RPC &lt;br /&gt;objects.  Drop all of the files into the plug-ins folder : c:\program &lt;br /&gt;files\Rhinoceros 5.0\plug-ins\ and then load the RPC.rhp file.&lt;br /&gt;&lt;br /&gt;The command &amp;quot;rpc&amp;quot; allows you to create an RPC object from an existing RPC &lt;br /&gt;file or by using the Archvision ACM.&lt;br /&gt;&lt;br /&gt;Renderers supporting the technology at the moment:&lt;br /&gt;&lt;br /&gt;Brazil&lt;br /&gt;RhinoRender&lt;br /&gt;&lt;br /&gt;This plug-in will eventually be included in the V5 WIP - but for now, use &lt;br /&gt;this one.&lt;br /&gt;&lt;br /&gt;-- &lt;br /&gt;Andrew le Bihan&lt;br /&gt;Robert McNeel and Associates&lt;br /&gt;www.rhino3d.com&lt;br /&gt;brazil.mcneel.com</description></item><item><title>Polygons in stead of surface </title><link>http://brazil.mcneel.com/forums/thread/3276.aspx</link><pubDate>Tue, 12 Jan 2010 08:09:25 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3276</guid><dc:creator>trojax</dc:creator><slash:comments>3</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3276.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3276</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;Hi there,&lt;/p&gt;&lt;p&gt;&amp;nbsp;I&amp;#39;ve some problems with rendering. Or more exactly: I got a parabolic mirror through which I&amp;#39;m looking at a picture in Rhino. The mirror is a steady plane, no polygon-thing. But as soon as I click on render view in Brazil, the parabolic steady surface is replaced by polygons what is verx critical for me.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Can anyone tell me how I can avoid Brazil from simplifying the surface or at least setting down the size of polygons to get lower influences on my rendering?&lt;/p&gt;&lt;p&gt;Thank you very much for helping me!&lt;/p&gt;&lt;p&gt;&amp;nbsp;Daniel &lt;br /&gt;&lt;/p&gt;</description></item><item><title>Wish : disable switch for dispersion and DOF</title><link>http://brazil.mcneel.com/forums/thread/3275.aspx</link><pubDate>Tue, 12 Jan 2010 07:10:00 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3275</guid><dc:creator>jbshorty</dc:creator><slash:comments>0</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3275.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3275</wfw:commentRss><description>Hi Andy. Just a request to add 2 more global switches to the settings dialog, one for chromatic dispersion and the other for DOF... Both can be ON by default of course... I just find these are both time-hogs and would be nice to disable while test rendering....  thanks...

Jonah

</description></item><item><title>Render panel in the toobar has fanished?</title><link>http://brazil.mcneel.com/forums/thread/3270.aspx</link><pubDate>Wed, 06 Jan 2010 13:19:52 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3270</guid><dc:creator>Deepimage</dc:creator><slash:comments>2</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3270.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3270</wfw:commentRss><description>&lt;p&gt;Hi there it happend again...............very inconviniened!!! Brazil&amp;#39;s render panel has fanished again form the toolbar and I can&amp;#39;t get it back. I know there was a topic on how to get it back but I can&amp;#39;t find it.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Cheers&lt;/p&gt;&lt;p&gt;peter &lt;br /&gt;&lt;/p&gt;</description></item><item><title>Tutorial: Rendering Caustics in Brazil r/s </title><link>http://brazil.mcneel.com/forums/thread/3232.aspx</link><pubDate>Mon, 04 Jan 2010 14:33:06 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3232</guid><dc:creator>b_online</dc:creator><slash:comments>10</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3232.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3232</wfw:commentRss><description>&lt;p&gt;Could someone translate this tutorial for Brazil for Rhino ? (and attach example files with hdr and mat files?)&lt;/p&gt;
&lt;p&gt;I am trying to render caustics for an ongoing project and can not find the way to do so correctly - I am about to give up...&lt;/p&gt;
&lt;p&gt;I would trully appreciate it if someone would be kind enough to do a parallel tutorial for Brazil for Rhino:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://brazil-rs.blogspot.com/2007/10/tutroial-rendering-caustics-in-brazil.html"&gt;http://brazil-rs.blogspot.com/2007/10/tutroial-rendering-caustics-in-brazil.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;My aim is to be able to produce similar results to the image on the right:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://2.bp.blogspot.com/_onpa688SzEY/RwwBi6psSJI/AAAAAAAAAc4/8mr0fo9fF48/s1600-h/examples.jpg"&gt;http://2.bp.blogspot.com/_onpa688SzEY/RwwBi6psSJI/AAAAAAAAAc4/8mr0fo9fF48/s1600-h/examples.jpg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Many thanks in advance and happy new year !&lt;/p&gt;</description></item><item><title>Fresh &amp; Free HDRI's : Happy New Year!</title><link>http://brazil.mcneel.com/forums/thread/3258.aspx</link><pubDate>Tue, 05 Jan 2010 16:23:50 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:3258</guid><dc:creator>Brian James</dc:creator><slash:comments>1</slash:comments><comments>http://brazil.mcneel.com/forums/thread/3258.aspx</comments><wfw:commentRss>http://brazil.mcneel.com/forums/commentrss.aspx?SectionID=5&amp;PostID=3258</wfw:commentRss><description>&lt;p&gt;&lt;a href="http://en.wiki.mcneel.com/default.aspx/McNeel/BrianJames.html#HDRIAsia09" title="Japan / Korea HDRI&amp;#39;s"&gt;&amp;nbsp;http://en.wiki.mcneel.com/default.aspx/McNeel/BrianJames.html#HDRIAsia09&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img src="http://download.mcneel.com/s3/mcneel/brazil/2.0/libraries/en/HDRI_Asia09.JPG" alt="" width="600" align="left" border="" height="600" hspace="" /&gt; &lt;br /&gt;&lt;/p&gt;</description></item></channel></rss>