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Hello, I've tried to come up with a more convincing water material for the groundplane (waterplane?) to render yachts against. Andy helped me with a Brazil chrome material that has served well, but it is so dependent on scaling and I wish there was some way to add some tranparency, apparently not...
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Looks like it should never -be- using that bump method at all - it should use analytic bump, internally. Right now you have to use the map within a Brazil Analytic Bump shader to get the correct results. I'm not sure why incorrect results were reported earlier - maybe I'm missing something subtle...
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Highly reflective wall tiles including bump. Wall Tiles Material
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A wooden floor material with slight bump and reflection. Wooden Floor Material
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A wave texture controlling both colour and bump. Wave thickness is controlled through a gradient texture. Replace (or edit) the gradient to make the wave pattern suit your needs. http://en.wiki.mcneel.com/content/upload/files/Gradient_Waves.rmtl
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