Brian James
  • Male
  • Boston, MA
  • United States
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  • DINESH
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  • Jennifer Shapiro
  • Peter Masek
 

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Latest Activity

Brian James replied to Jennifer Shapiro's discussion Displacement yet?
"This is available in the v5 beta already but I don't think it will be a native part of Brazil. The command is ApplyDisplacement and then the controls for the displacement are in object properties.  "
May 1
Brian James replied to Jennifer Shapiro's discussion skylight shadow samples
"Hi Jennifer, Both the QMC sample rate for indirect illumination in the Luma Server and the Anti-Aliasing settings will contribute to skylight shadow quality. The render cache can additionally change things on top of these. It's all very…"
May 1
Brian James replied to agesandros's discussion Exterior sunny scene\night scene
"The Brightness material will use the GI settings in the Luma Server. I would adjust the energy tweeks multiplier and possibly the gamma to say 2.2. The latter can washout the image so be careful with that one. "
Apr 25
Brian James replied to agesandros's discussion Exterior sunny scene\night scene
"Hi Agesandros, For the day scene I'd suggest trying the tone mappers in the render window. These can be used to create a balance between lit and shadowed areas without the countless test renderings. It may be the adjustment you're looking…"
Apr 25
Brian James replied to jim.carruthers's discussion Simulation of translucent plastic
"I'm not sure about that one Jim and would have to test it out. Please let me know if you come to a conclusion first. "
Apr 23
Brian James replied to jim.carruthers's discussion Simulation of translucent plastic
"The Brightness material might be a quick approach. "
Apr 23
Brian James replied to DINESH's discussion skin material
"Hi Dinesh, The first thing I'd suggest trying is the "Skin" shader included in the Brazil Advanced Material. Use the Brazil Advanced Material and then select the drop down menu for the shader type in the material editor. The Skin…"
Apr 18
Brian James left a comment for DINESH
"Hi DINESH, Did you have a question? please post a forum topic if so.  Thanks, Brian"
Apr 17
Brian James and DINESH are now friends
Apr 17
Brian James replied to Timo Ryttäri's discussion Hardware setup
"Great info guys. For my two cents, the Intel i7 950 is the fastest CPU I've used with Brazil for Rhino. I'm not even sure if you can get that one anymore. The i7 920 was really close in specs and a cheaper alternative. I'm pretty sure…"
Mar 28
Brian James replied to jim.carruthers's discussion Using normal maps
"I haven't seen the effect you're describing. Can you send a screen shot or portion of the file that reproduces this? I  have used normal maps in both the normal and bump channels. The additional area light would be the first element…"
Mar 19
Brian James replied to jim.carruthers's discussion Crash on adding Normal Map to bump
"Thanks for the report Jim. Can you send me the Targa file? "
Mar 19
Brian James replied to Marcel Oeltjendiers's discussion Network Render is a must
"Oops... sorry for the confusion. I was mistaking batch rendering with network rendering... my fault. I don't do either obviously. My understanding is that network rendering will not be added to Brazil for Rhino. "
Mar 8
Brian James replied to Marcel Oeltjendiers's discussion Network Render is a must
"Badger3D is going to be the way to render using a network. It's very affordable but is not a default toolkit in Brazil for Rhino. "
Mar 6
Brian James replied to jim.carruthers's discussion Cove lighting
"Hi Jim, What kind of lighting are you looking for? Do you have a reference image? "
Feb 21
Brian James replied to jim.carruthers's discussion Simulation of translucent plastic
"I only use GI photons for interior renderings. Mainly because of the issues you've encountered with varied material types in combination scattering light splotches. This seems connected in my experiments to HDR environments as well as some…"
Feb 16

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