Visose
The tone mapping for HDRs is only used for LDR
conversion - in other words, what you see in the environment preview and what
other non HDR renderers will use for textures. It's a bit confusing I
agree - you should notice that changing the tone mapper makes no difference to
the rendering in Brazil.
I also agree with you that it would be nice to have
those tone mappers in the color adjustment controls. I'll try to get that
stuff in.
--
Andrew le Bihan
Robert McNeel and Associates
www.rhino3d.combrazil.mcneel.com
Maybe i don't understand this correctly, but why is there tone mapping set
as default for HDR images? I would think that the correct way to render would
be to have linear tone mapping in the HDRI environment and then use tone
mapping in the final image after everything has been calculated. Since i only
see logarithmic and Reinhard, how could those settings be altered to get
linear tone mapping? As i mentioned in another post, it would be nice if the
HDRI tone mapping was available for the final rendering. I think it would be
relatively easy to add since the code is already there (or not, i really have
no idea).
http://brazil.mcneel.com/forums/p/1086/3286.aspx#3286