Hi,
browsing a bit the material gallery I've noticed that some hint could help.
- "Prevent internal reflection" (under the "reflections" panel, e.g. in the b2 advanced material): Always turn it on if available (it's already on by default on some materials like glass and chrome). It can speed up a lot your renderings.
- Fresnel reflections: some b2 advanced shaders got fresnel reflections by default (wax, car paint) so just change the reflection, in other situations just use a fresnel blend map in the reflection slot.
- 2 Sided: in order to obtain "correct" results it should be always on in materials like sss and glasses/transparent ones.
- highlights: you can usually turn them off if you got hdr environments or white cards - "superwhite" bright objects in scene, and if the material is reflective, of course.
Please try this stuff, experimenting with the materials already present in the gallery and the PaulS' "trophy" scene.