Hi guys, I'm studing to produce stretched reflections like on image here underneath!!
but the result is onlu this!!!
how I can do??
You'll have to use a very fine bump map (a noisy bitmap works better than the procedural noise) instead; this is a known deficiency of Brazil's glossy calculations - it doesn't approach anisotropy at glancing angles for uniform distributions.
/technobabble :)
Thanks Richard i will try!!!
Hi Richard, I have followed your suggestion about glossy reflection, to use a noise bitmap!!!! But Brazil continue to produce the glossy distorsion continue!
this is the result
Oh, you were poking at that...
Back to this thread, then...
http://brazil.mcneel.com/forums/p/1113/3365.aspx#3365
...where visose correctly points out that this is probably a bug; use a regular plane object, rather than a Brazil Plane Primitive