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Glossy control reflection

Last post 02-08-2010 9:32 AM by Richard Annema. 4 replies.
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  • 02-05-2010 1:32 PM

    Glossy control reflection

    Hi guys, I'm studing to produce stretched reflections like on image here  underneath!!

     

     

    but the result is onlu this!!!

     

     

    how I can do??

  • 02-05-2010 1:48 PM In reply to

    Re: Glossy control reflection

    You'll have to use a very fine bump map (a noisy bitmap works better than the procedural noise) instead; this is a known deficiency of Brazil's glossy calculations - it doesn't approach anisotropy at glancing angles for uniform distributions.

    /technobabble :)

    Richard Annema
    Director of Client Relations
    SplutterFish
    www.splutterfish.com

    Caustic Graphics
    www.caustic.com
    twitter.com/causticgraphics
  • 02-05-2010 3:37 PM In reply to

    Re: Glossy control reflection

     Thanks Richard i will try!!!

  • 02-08-2010 3:31 AM In reply to

    Re: Glossy control reflection

    Hi Richard, I have followed your suggestion about glossy reflection, to use a noise bitmap!!!! But Brazil continue to produce the glossy distorsion continue!

    this is the result

    1

  • 02-08-2010 9:32 AM In reply to

    Re: Glossy control reflection

    Oh, you were poking at that...

    Back to this thread, then...

    http://brazil.mcneel.com/forums/p/1113/3365.aspx#3365

    ...where visose correctly points out that this is probably a bug; use a regular plane object, rather than a Brazil Plane Primitive

    Richard Annema
    Director of Client Relations
    SplutterFish
    www.splutterfish.com

    Caustic Graphics
    www.caustic.com
    twitter.com/causticgraphics
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