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Trouble with Trees mapped on opacity

Last post 01-18-2010 10:05 PM by Richard Annema. 9 replies.
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  • 01-16-2010 5:16 AM

    Trouble with Trees mapped on opacity

     Here i link you an image with troubles on the rectangle shape mapped with a "Basic Material"

    The basic material have two map: 1) on color slot and 2) on trasparency slot

     

    LOOK THE RED ARROWS!!!!!!

     

     

     

     

     

     

  • 01-16-2010 5:25 AM In reply to

    Re: Trouble with Trees mapped on opacity

     Hi Christian,

    Looks like the image/link is missing from your post - could you try again?

    Richard Annema
    Director of Client Relations
    SplutterFish
    www.splutterfish.com

    Caustic Graphics
    www.caustic.com
    twitter.com/causticgraphics
  • 01-16-2010 6:03 AM In reply to

    Re: Trouble with Trees mapped on opacity

    Hi Richard  now the link play good

  • 01-16-2010 10:47 AM In reply to

    Re: Trouble with Trees mapped on opacity

    only seems to happen to some of them.. do they use the same material?

    if not -  could the material on the ones that appear to be broken have an IOR value other than 1.00?

    Richard Annema
    Director of Client Relations
    SplutterFish
    www.splutterfish.com

    Caustic Graphics
    www.caustic.com
    twitter.com/causticgraphics
  • 01-16-2010 12:49 PM In reply to

    Re: Trouble with Trees mapped on opacity

     It looks like it only happens on trees that are placed behind other trees. Maybe you need to increase the number of transparency rays.

  • 01-17-2010 3:56 AM In reply to

    Re: Trouble with Trees mapped on opacity

     Yes Richard it's the same material and the same map..... because are objects copied!!!

    It's the BASIC MATERIAL. wehre doesn't exist  IOR parameter!!

  • 01-17-2010 3:57 AM In reply to

    Re: Trouble with Trees mapped on opacity

    HI visose, where can I change the number of trasparency rays????

  • 01-18-2010 6:19 AM In reply to

    Re: Trouble with Trees mapped on opacity

    Christian:
    It's the BASIC MATERIAL. wehre doesn't exist  IOR parameter
     

    I must have a different version, then - there's an IOR spinner to the right of my transparency value in the Basic Material.

    Christian:
    where can I change the number of trasparency rays?

    "Ray Server" panel (detailed controls) > "Ray tracing depth control" group, "Refracted" (and "Total") value(s).

     

     

    Richard Annema
    Director of Client Relations
    SplutterFish
    www.splutterfish.com

    Caustic Graphics
    www.caustic.com
    twitter.com/causticgraphics
  • 01-18-2010 6:45 AM In reply to

    Re: Trouble with Trees mapped on opacity

    Good Richard, i have made a mistake...

    The Basic material on trasparency slot  have IOR, 

    I will try your suggestion

    Thanks 

    Christian

     

     

  • 01-18-2010 10:05 PM In reply to

    Re: Trouble with Trees mapped on opacity

    After identifying a potential issue in the Rhino version as far as the 'max depth' values go (which initially lead me to think that shouldn't be it, as the default of 8 wouldn't appear to be exceeded by your scene so readily), I think visose is actually on the right track.. Try both :)

    Alternatively, and probably a better approach in general, use a Brazil Advanced material with the Brazil Default shader (which, as the name implies, is the default), and disable the IOR checkbox.  This gives you a refraction-less transparency* that does not depend on the Max Depth settings.

    * By refraction-less transparency, or simple transparency, I mean that all of the code that is usually invoked when calculation refractions - the actual bending of light - is skipped.  As a result, this calculates faster and also makes it ideal for 'billboard' type geometry such as opacity-mapped trees, bushes, people, etc. Compare this to refracting transparency where, even if you have an IOR of 1.0 and there's no apparent/visual bending of light, the code that deals with that is still invoked.

    Richard Annema
    Director of Client Relations
    SplutterFish
    www.splutterfish.com

    Caustic Graphics
    www.caustic.com
    twitter.com/causticgraphics
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