I want to as accurately as possible simulate lights shining through not-quite-transparent coloured plastic. The manual says the wax shader is the way to go, and it looks like with a bunch of fiddling I should get something superficially plausible-looking, in combination with photons, but I'm trying to actually figure out how this might look before prototyping it, what are the shortcomings of the wax shader and photons going to be? Can I expect to actually be able to get this in the ballpark or is there some major effect Brazil will miss?

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The brightness material seems to be buggy in Neon, in regular they look similar, I think...it's so slow compared to Neon it's gonna take a while to tell!

jim.carruthers said:

Well on my Neon test using the brightness shader turns the BAM pure white no matter what I set the level to...

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