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<?xml-stylesheet type="text/xsl" href="http://brazil.mcneel.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><title type="html">Andy</title><subtitle type="html" /><id>http://brazil.mcneel.com/blogs/andy/atom.aspx</id><link rel="alternate" type="text/html" href="http://brazil.mcneel.com/blogs/andy/default.aspx" /><link rel="self" type="application/atom+xml" href="http://brazil.mcneel.com/blogs/andy/atom.aspx" /><generator uri="http://communityserver.org" version="3.0.20611.960">Community Server</generator><updated>2008-01-15T23:19:00Z</updated><entry><title>Submitting materials to the gallery</title><link rel="alternate" type="text/html" href="http://brazil.mcneel.com/blogs/andy/archive/2008/12/08/submitting-materials-to-the-gallery.aspx" /><id>http://brazil.mcneel.com/blogs/andy/archive/2008/12/08/submitting-materials-to-the-gallery.aspx</id><published>2008-12-08T11:54:00Z</published><updated>2008-12-08T11:54:00Z</updated><content type="html">&lt;div&gt;&lt;font face="Arial" size="2"&gt;Hi all&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;/font&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;One of the biggest stumbling blocks for early users when using Brazil is coming to grips with the way materials work.&amp;nbsp; Having a useful set of preset materials to work from - and to check out how they work - is a great help in the early stages of the learning curve.&amp;nbsp; We&amp;#39;ve started a material gallery at the brazil.mcneel.com website, but we&amp;#39;d be delighted if users would contribute.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;/font&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;Here&amp;#39;s how to submit materials to the material gallery.&amp;nbsp; It looks complicated and the instructions are a bit long, but it&amp;#39;s easy once you get used it it - and they&amp;#39;re only long because (hopefully) I&amp;#39;ve detailed every step as much as possible.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;/font&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;strong&gt;A) Uploading the material file to McNeel.&lt;/strong&gt;&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;/font&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;1) Create your material in the material editor.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;2) Give it a useful name&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;3) Right click the thumbnail and choose &amp;quot;Save to file...&amp;quot;&amp;nbsp; Save the RMTL file onto the desktop - you will use this file for the preview.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;4) Right click the thumbail again and choose &amp;quot;Upload&amp;quot;.&amp;nbsp; The upload process will take a minute or so.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;5) Copy the resulting URL to the clipboard and keep it somewhere safe.&amp;nbsp; This is the &amp;quot;Upload URL&amp;quot;.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;/font&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;strong&gt;B) Creating the preview image&lt;/strong&gt;&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;/font&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;1) Download this file:&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;/font&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;a&gt;&lt;font face="Arial" size="2"&gt;http://download.mcneel.com/s3/mcneel/brazil/2.0/beta/en/B4R_Material_Scene.zip&lt;/font&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;/font&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;2) Unpack the zip file and open the 3dm file in Rhino.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;3) Switch the perspective view to &amp;quot;Rendered View&amp;quot;&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;4) Press the &amp;quot;Restore down&amp;quot; button on the Rhino window to show both the desktop and Rhino making sure that you can see the RMTL file you saved in step A3 at the same time as the perspective window.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;5) Drag the RMTL file from the desktop onto the beige surface of the object.&amp;nbsp; This will load the material into the model and apply it to the surface.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;6) Press the blue Render button.&amp;nbsp; Depending on the speed of your computer, this may take a few minutes or so.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;7) Press the &amp;quot;Save&amp;quot; button on the render window and save the file as a JPG to your desktop.&amp;nbsp; This is the preview image.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;/font&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;strong&gt;C) Creating the gallery post&lt;/strong&gt;&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;/font&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;1) Open this page in your web browser: &lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;/font&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;a&gt;&lt;font face="Arial" size="2"&gt;http://brazil.mcneel.com/controlpanel/photos/posteditor.aspx?sectionid=25&lt;/font&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;a&gt;&lt;font face="Arial" size="2"&gt;&lt;/font&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;2) In the field &amp;quot;Image to Upload&amp;quot;, pick the preview image (step B7) from your desktop.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;3) In the field &amp;quot;Subject&amp;quot;, choose a name for your material (perhaps the same name as in step A2)&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;4) In the field &amp;quot;Tags&amp;quot;, add some words which might be used to describe your material (glass, transparent, blue, shiny - etc)&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;5) In the field &amp;quot;Description&amp;quot;, add a short description of your material - and &lt;strong&gt;make sure to include the Upload URL to the file (step A5).&lt;/strong&gt;&amp;nbsp; This is a crucial step because this is the only way users will know how to download your material.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;6) Press the &amp;quot;Save&amp;quot; button at the bottom of the page to finish the process.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;7) You can now safely remove the &lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;/font&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;That&amp;#39;s it!&amp;nbsp; The material should show up in the gallery immediately after submitting it.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;/font&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;Thanks!&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;br /&gt;&lt;font face="Arial" size="2"&gt;-- &lt;br /&gt;Andrew le Bihan&lt;br /&gt;Robert McNeel and Associates&lt;br /&gt;&lt;/font&gt;&lt;a&gt;&lt;font face="Arial" size="2"&gt;www.rhino3d.com&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;a&gt;&lt;font face="Arial" size="2"&gt;www.mcneel.com&lt;/font&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;/font&gt;&amp;nbsp;&lt;/div&gt;&lt;img src="http://brazil.mcneel.com/aggbug.aspx?PostID=1810" width="1" height="1"&gt;</content><author><name>andylebihan</name><uri>http://brazil.mcneel.com/members/andylebihan.aspx</uri></author></entry><entry><title>Brazil Utility Material</title><link rel="alternate" type="text/html" href="http://brazil.mcneel.com/blogs/andy/archive/2008/01/28/brazil-utility-material.aspx" /><link rel="enclosure" type="image/jpeg" length="85587" href="http://brazil.mcneel.com/blogs/andy/attachment/46.ashx" /><id>http://brazil.mcneel.com/blogs/andy/archive/2008/01/28/brazil-utility-material.aspx</id><published>2008-01-28T17:30:00Z</published><updated>2008-01-28T17:30:00Z</updated><content type="html">One of those things that&amp;#39;s been in the code for ages, but never turned on - we finally finished the Brazil Utility Material today, after the chaps at Splutterfish finished hooking it up last week.  It&amp;#39;s cool - it allows you to meddle with just about anything - like only seeing texture maps through the refraction channel, fiddling with the GI receive/emit stuff on a per-material basis.  It will be there in Beta 9 - due on Thursday....(&lt;a href="http://brazil.mcneel.com/blogs/andy/archive/2008/01/28/brazil-utility-material.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://brazil.mcneel.com/aggbug.aspx?PostID=46" width="1" height="1"&gt;</content><author><name>andylebihan</name><uri>http://brazil.mcneel.com/members/andylebihan.aspx</uri></author></entry><entry><title>New GI Environment</title><link rel="alternate" type="text/html" href="http://brazil.mcneel.com/blogs/andy/archive/2008/01/15/gi-environments.aspx" /><id>http://brazil.mcneel.com/blogs/andy/archive/2008/01/15/gi-environments.aspx</id><published>2008-01-16T07:19:00Z</published><updated>2008-01-16T07:19:00Z</updated><content type="html">We&amp;#39;ve been working on a new &amp;quot;Brazil GI Environment&amp;quot; over the past few days - it will be available in the next beta, probably on Thursday. ...(&lt;a href="http://brazil.mcneel.com/blogs/andy/archive/2008/01/15/gi-environments.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://brazil.mcneel.com/aggbug.aspx?PostID=26" width="1" height="1"&gt;</content><author><name>andylebihan</name><uri>http://brazil.mcneel.com/members/andylebihan.aspx</uri></author><category term="Skylight" scheme="http://brazil.mcneel.com/blogs/andy/archive/tags/Skylight/default.aspx" /><category term="HDRi" scheme="http://brazil.mcneel.com/blogs/andy/archive/tags/HDRi/default.aspx" /><category term="GI" scheme="http://brazil.mcneel.com/blogs/andy/archive/tags/GI/default.aspx" /><category term="environment" scheme="http://brazil.mcneel.com/blogs/andy/archive/tags/environment/default.aspx" /></entry></feed>